Editor overview
Edit mode lets permitted users build and arrange a scene together. It uses a toolbar, hierarchy, asset panel, and property inspector.
Enter and leave Edit mode
- Enter a scene you own or can edit.
- Choose Edit. The editor panels and toolbar appear.
- Make your changes and use Save or Ctrl+S.
- Choose Exit Edit to return to visit mode.
Video placeholderEditor tour: toolbar, hierarchy, assets, and inspector
Select and transform
- Select chooses one or more objects.
- Move changes position, Rotate changes direction, and Scale changes size.
- Use colored handles or the numeric Transform fields.
- Focus frames the selected object.
- Duplicate creates a copy; Delete removes the selection.
- Undo and Redo reverse or reapply recent actions.
Hierarchy and inspector
- Hierarchy lists objects and helps select items that are difficult to click.
- General controls the object name and common behavior.
- Transform controls position, rotation, scale, and pivot.
- Physics controls collision, gravity, mass, friction, bounce, and triggers.
- Seats creates and adjusts places where visitors can sit.
- Media contains controls specific to the selected media type.
Scene-wide tools
- Scene settings changes the name, description, link, spawn behavior, display, VR teleport, and emotes.
- Environment changes the sky or panoramic background.
- Version history restores an earlier saved version.
- Collaborator indicators show who else is editing.
Good to know: Save before major changes so you have a clear version to restore.

