Set object physics
Control whether an object collides, falls, moves, bounces, or acts as a trigger.
Before you start
- Enter Edit mode and select a supported object.
Follow these steps
- Open the Physics tab.
- Choose the body behavior appropriate for a fixed or movable object.
- Choose a collider shape that matches the object.
- Set mass for movable objects.
- Adjust friction to control sliding.
- Adjust restitution to control bounce.
- Enable or disable gravity.
- Use Trigger only when the object should detect entry without blocking movement.
- Exit Edit mode and test safely.
Video placeholderConfiguring and testing object physics
Check that it worked
- Fixed objects remain in place.
- Movable objects respond to gravity and contact.
- Visitors collide with normal colliders but pass through triggers.
Useful tips and common mistakes
- Use simple collider shapes when possible.
- Very high bounce or low friction can make objects difficult to control.
- Do not make floors non-collidable unless visitors should fall through them.

