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Set object physics

Control whether an object collides, falls, moves, bounces, or acts as a trigger.

Before you start

  • Enter Edit mode and select a supported object.

Follow these steps

  1. Open the Physics tab.
  2. Choose the body behavior appropriate for a fixed or movable object.
  3. Choose a collider shape that matches the object.
  4. Set mass for movable objects.
  5. Adjust friction to control sliding.
  6. Adjust restitution to control bounce.
  7. Enable or disable gravity.
  8. Use Trigger only when the object should detect entry without blocking movement.
  9. Exit Edit mode and test safely.
Video placeholderConfiguring and testing object physics
Replace with: Configuring and testing object physics

Check that it worked

  • Fixed objects remain in place.
  • Movable objects respond to gravity and contact.
  • Visitors collide with normal colliders but pass through triggers.

Useful tips and common mistakes

  • Use simple collider shapes when possible.
  • Very high bounce or low friction can make objects difficult to control.
  • Do not make floors non-collidable unless visitors should fall through them.
    Documentation | VIRTUX